As the new school year begins, it’s the perfect time to
start redesigning your classroom. Eductopia blogger, designer, and educator
David Bill has put together a three part video series on how to not only reorganize
your classroom but to also get your students involved in the process. Bill
suggests using techniques such as drawing a map of your current classroom and
having students mark areas that they would change by giving students post it
notes and having them right their suggestions and posting them around the
room. There were some great tips for
repurposing materials that many teachers already have in their room to help
organize supplies. Bill suggestions have put a new spin on how to get the
classroom ready for the new year and I am excited to try several of his
suggestions in my own classroom soon.
Thursday, August 8, 2013
Virtual Worlds Could Be the Future of Learning
Imagine a classroom underwater, on the moon, or in a medieval
castle; with virtual worlds the fantasy is now becoming a reality. Used traditionally
for online gaming, virtual worlds allow users to interact through avatars in
virtual worlds of their own design. Educators
are taking note of virtual worlds and the unique opportunities they could provide
learners. Universities like Dartmouth
are even experimenting with the uses of virtual worlds to train emergency response
teams. The current generation of young learners are becoming more and more
comfortable communicating through virtual avatars and the idea of creating
virtual worlds where students from around the worlds will have the opportunity
to interact and engage in constructivist learning is an exciting prospect. To read more about virtual worlds and how
they are changing the landscape of education read: http: 7 Things You Should Know About Virtual Worlds
Saturday, August 3, 2013
What can Lulu do for you ?
Looking
for a way to self-publish? Lulu could be your answer. Whether you want to create and print a
textbook or create content that students can digitally download, Lulu’s
publishing services offers easy to use and relatively inexpensive options for
people to self-publish their writings. The
flexibility offered by self-publishing opens the door for educators to tailor
their course materials. As an art
educator I am particularly interested in the ability to print and develop comic
books. Comics are a media that my students are particularly interested in; whether
I create comics that are pertinent to art education topics for students to read
in class or have student create and print comics of their own design Lulu
allows for the creative process to take the next leap onto the published page.
To learn more about Lulu and self-publishing, you can read “7 Things You Should
Know About Lulu.”
“It’s Not Enough to Simply Teach; You Have to Tell Your Story.”
As
teachers gear up to the return for another school year, discussions about
education, its future, it’s funding and its importance seem to be going on
everywhere. While the media and Hollywood
paint the educational system in extremes, there are hundreds if not thousands
of stories within each school that tell of students experiencing success,
finding inspiration and making a difference for their communities. As teachers, it is important for us to share
these stories. Edutopia blogger, Suzie
Boss writes about why teachers need to be great storytellers and lays out ways
educators can shift the narrative and highlight a more personal education
narrative.
She
explains how teachers can use the Ignite Talks format to not only tell a story but
also truly capture an audience with the slogan “Enlighten Us but Make It Quick”. An inspirational story presented in the
Ignite format may be the perfect way to start off this year’s back to school
professional development.
Saturday, July 27, 2013
Ways to support the creative process
As an
art teacher I find myself constantly trying to find ways to help my students
capture the creativity of their beautiful minds. The creative brainstorming
process is so different for everyone and advancements in technology have
created new and dynamic tools for students to utilize during their creative
process. Edutopia blogger Diane Darrow highlights some of the best online brainstorming
and creative applications available in her post, Creativity on the Run: 18 Apps that Support the Creative Process. I know I already
enjoy what my students have created on applications like Brushes and I am
looking forward to using some of the other tools that Darrow suggests.
How Ning is changing social networking
Discussions
about social networking in education usually tend towards the negative with the
lines between professional and private on networks like Facebook and MySpace. However, Ning is offering a solution to this; Ning
is an online service that enables users to customize their own social networks.
With the ability to create both public and private networks educators can
tailor networks to specific academic topics or groups. Ning’s open format allows for creative
experimentation and new adaptations of what a social network can not only look
like but how it can help enhance education. To learn more about Ning and how it’s
changing the face and function of social networking read “7 Things You Should Know About Ning.”
Saturday, July 20, 2013
Staying Up To Date On Ways To Stay In Touch
One of the most difficult and rewarding tasks a teacher
faces is not just getting students engaged in the classroom but getting parents
involved in their students learning as well.
There is an arsenal of different tools and approaches a teacher can uses
to reach out to busy parents and what works to reach one parent does not always
work for another. This can be difficult
for teachers who want to reach every parent equally. Lisa Mims writes about the old school and newschool methods for keeping parents up to date with what is going on in the
classroom. Whether it is the classic phone call or the behavior monitoring web
tool Classroom Dojo, the ways teachers can get parents involved is evolving and
it is crucial that as educators we stay up to date with the latest tools
because a student with involved parents is more likely to be a successful
student.
Ways To Use Wikipedia For Academic Purposes
I know I have been told by many teachers and even my own
students to never use Wikipedia for academic purposes. However, with the sheer mass of information available
online; academic research using Internet resources can be downright daunting. While citing Wikipedia directly is a bad idea,
I do believe using Wikipedia as a starting point for research makes a lot of sense.
The thoughtful use of Wikipedia can help to sort through the resources that the
internet puts at our fingertips in a much more manageable format. This video
produced by Brian Vanderveen , professor Steven Tash, and team IE from San Jose
State University helps to explain the ways that Wikipedia can be positively used
for academic research.
Thursday, July 11, 2013
What You Should Know About Instant Messenger Programs
Technological advances have forever changed the way that
children communicate. The days of fancy,
folded paper and phone calls are no longer the primary avenues used to send a
message and talk with friends. Online
instant messenger programs allow teens to connect with their contacts anytime
they are online or in possession of smart phones. These programs are incredibly easy to use and
have become one of the main ways that teens communicate.
There are however, some safety concerns that come with
programs like this. The Kid’s Internet
Safety Alliance (KINSA) has produced a screen casted safety program that shows
parents how to monitor their child’s contacts and conversations and keep personal
information, personal. Every parent and
teacher should be aware of how these programs work and they should help
children weigh the benefits and risks that are present when engaging in these
types of technologies.
Classroom Collaborations
Classroom collaborations can be
incredibly rewarding or incredibly frustrating. As an art teacher, I love
finding ways to work with other courses or community members to enrich
student’s education. However, inviting outsiders into your classroom can be
very stressful. If you are looking for some advice on how to strengthen your collaborative
efforts; Edutopia blogger, Joshua Block outlines some guidelines for Creating Successful Collaborations.
Block highlights ways to establish shared leadership and outlines some
important tips for planning collaborative lessons. While there is no fool proof
checklist that can be followed to create a successful collaboration; following
Block’s tips and advice a teacher can help prepare and avoid some of the common
pitfalls that come with unsuccessful collaborations.
Friday, July 5, 2013
The Power of Reflection
Patty
Palmer is a K-6 Art teacher in Goleta, California and the author of the blog
Deep Space Sparkle Art Lessons for kids. Patty helps to remind teachers that it’s not
enough to simply teach a lesson and then stash it away to be used another year. But that a crucial part of being an educator
is reflecting on what did and didn’t work. In her blog post “Best and Worst Lessonsof 2012-13” Patty reflects back on the art projects that stood out as success
and those that flopped and how she might change things for next year’s
students. It’s inspirational to see what
Patty has accomplished with her students and it has inspired me to look at the
best and worst of my lessons in anticipation for next year.
7 Things You Should Know About Digital Storytelling
Gathering
around for story time has just become more high tech as storytellers are moving
away from relying on the traditional face to face retelling’s and turning to
digital productions instead. Digital storytelling combines what is great about
the oral tradition of knowledge sharing and pairs it with the new easy-to-use tools
available for digital media creation and editing. Digital storytelling is a format that is well
suited for almost any subject matter. With
digital storytelling I can share the life story of famous artists with my
students and incorporate a blend of images, audio, music, and animation. Using these different elements will help to create
deeper engagement and understanding for students. The Educause Learning Initiative
has developed a breakdown of the “7 Things You Should Know About DigitalStorytelling” that can help as a guide to better understanding this new story
telling format. It will help you to get a grasp on what digital storytelling is
and the implications it has on teaching and learning.
Thursday, June 27, 2013
One of the main missions of an educator is guiding students
through instruction. When a technology
comes along that helps with this process I get excited. Screencasts are recordings of a computer
screen output and by using screen casting software I can record the click by
click actions of my own computer and share them with my students and guide them
through a website or highlight how to use a particular program like Photoshop
or Windows Live Movie Maker. Screen
casts have become a powerful tool to help keep students on track and provided
step by step instructions for those who may have fallen behind during initial
in class instruction. Because a screen
cast can be played again and again as many times as a student needs, students can
work more independently with technology.
The YouTube video attachments produced by Screencast Central gives you a
great guided tour of what a screencast is by actually showing you a screencast
of a screencast. While the redundancy
may set your head spinning, the straight forward presentation really helps to
clearly show what a screencast is and the possibilities that this technology
can bring to the classroom.
Games have always been a go to tool for teachers to increase
student engagement in a subject. To this day the Jeopardy theme song brings
flashbacks of my high school science class where heated Jeopardy rounds were
played to help students prepare for final exams. With advances in technology, classroom games
have moved off the chalk board and on to the Smart Board. Andrew Miller, an educational consultant and
online educator highlights some exciting new free educational games and gaming
resources that were recently featured at the International Society for
Technology in Education Conference. Miller
explores how game based learning tools can be successfully incorporated into
the classroom and how new advancements are paving the way for even more
exciting game based engagement opportunities in education.
Game-Based Learning Ideas from ISTE
June 26, 2013 | Andrew MillerWednesday, June 19, 2013
Check out this story from NPR’s Julie Burstein. It highlights the amazing accomplishments of
the Addison Repertory Theater in Middlebury, Vermont. In a time when discussions about getting
students college ready focus so heavily on STEM courses, it’s nice to see an
organization that is helping put the A in STEAM. This theater program strives and succeeds at preparing
students for placement in higher education and careers in the fine arts.
In Middlebury, Vt., Teens Train For Careers In The 'A.R.T.'s
by Julie Burstein
Having a copyright conundrum? Then you should check out the article “7Things You Should Know About Creative Commons.” This article breaks down the purpose
and benefits of Creative Commons and their mission to create a middle ground
when it comes to copyright laws. Because
of the work of this website, nonprofit artists, scholars, and the public at
large are sharing their intellectual property more freely with fewer
restrictions which make it easy to create and use licenses that allow others to
use their work. This eliminates the sometimes
impossible and complicated process of contacting the creator directly for permission
to use their work. With Creative Commons,
as long as the user follows the licenses use agreement and uses the appropriate
attribution, they can use the work. This article does a great job highlighting
the questions being asked about Creative Commons and how it plays in complex
copyright disputes.
http://www.educause.edu/library/resources/7-things-you-should-know-about-creative-commons
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