Imagine a classroom underwater, on the moon, or in a medieval
castle; with virtual worlds the fantasy is now becoming a reality. Used traditionally
for online gaming, virtual worlds allow users to interact through avatars in
virtual worlds of their own design. Educators
are taking note of virtual worlds and the unique opportunities they could provide
learners. Universities like Dartmouth
are even experimenting with the uses of virtual worlds to train emergency response
teams. The current generation of young learners are becoming more and more
comfortable communicating through virtual avatars and the idea of creating
virtual worlds where students from around the worlds will have the opportunity
to interact and engage in constructivist learning is an exciting prospect. To read more about virtual worlds and how
they are changing the landscape of education read: http: 7 Things You Should Know About Virtual Worlds
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